The founder of Oculus, Palmer Luckey, recently confirmed reports that he has donated money to a company looking to bring exclusive games on the Oculus Rift to the HTC Vice. Revive is the name of the project, which is set up on Patreon, and you can see a thank you note there specifically for Luckey regarding his $2,000 a month contribution.

Revive developer Jules Blok posts there, “As some of you suspected the sudden extreme jump in the pledge amount is indeed by Palmer Luckey. I’d like to thank him for his pledge and everything he has done for the VR community as a whole.”

Why This Project

This is a question everyone is asking as this seems to be a project that Oculus and Facebook likely won’t appreciate. Luckey left Oculus earlier this year for undefined reasons, but his involvement in this project points toward no longer being loyal to the companies that made him millions. This is especially true as Facebook bought Oculus back in 2014 for $3 billion and Luckey was likely a part of helping with exclusivity deals that will be broken by this project.

It’s impossible to know what the reason is behind this funding, but many believe that Luckey has never favored exclusivity and now has a way to fight against it. While the man can’t speak about his time with Oculus, they can’t stop him from “speaking” his mind by becoming involved in the Revive project, as he has done.

What Is This Revive Project?

Revive has actually been around for quite a while, as developers works to bridge a gap between Vive and the Rift by launching a tool that did just that. However, Oculus chose to implement a copy protection check that would disable the software used. Oculus framed the decision as an anti-privacy decision, which led to Revive’s development team responded by offering a workaround that allowed the piracy of Rift games.

Revive explains exactly what they’re doing on their Patreon, which states, “Revive brings Oculus-exclusive VR games to the HTC Vive. Over the past year Revive has achieved compatibility with most Oculus games, in some cases bringing nearly native quality support.”

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Blok further explains what the money will be used for through various priorities. The first is to ensure compatibility with the latest games, which requires the purchase of new releases each month. In addition, making those games compatible can be time-consuming in terms of changing things and doing research.

The final milestone listed on the Patreon related to joining the Khronos Group in order to be involved in shaping OpenxR standard. This will allow the development team to ensure an open standard in future VR headsets. Of course, as their monthly goal has now been surpassed, that may be something already in the works.

The whole situation is a bit confusing, and honestly, weird but it just goes to show how the market will change things to fit their needs. Who knows where things will go from here or how Oculus will respond.